Video Design Engineer/Shade Artist
Overview
Placement Type:
Temporary
Compensation:
$65 to $72 an hour
Start Date:
09/23/2024
Our large tech client is looking for a Video Design Engineer/Shade Artist to write Metal shaders.
Experience with App Development for IOS a plus.
This is a fully remote role. Must be located in NY or LA areas.
Education/Experience:
- You should be a Swiss army knife, with the ability to become an expert at any tool we may need to complete a task. Most of the time these tools don’t exist, so you’ll draw on your experience and instinct to help define the tools based on the needs of the project.
- Experienced with Metal/GLSL/HLSK Shaders and visual programming languages and tools such as Touch Designer, Processing, OpenFrameworks, ShaderToy, or Unity
- Proficient in iWork Suite ( Keynote, Pages… ) and Adobe Creative Suite ( Photoshop, Illustrator… )
- Proficient with GIT
- Understanding of 3D and Video pipelines and tools a plus ( Cinema 4D, Houdini, Nuke, After Effects, Final Cut )
- Expereince with App Development for IOS a plus.
This is far from your traditional position, we are looking for a unicorn. You will be a go between design and engineering. You will translate designs into technical assets for the tools we use, such as iMovie and Clips. You’ll be exploring new and existing technology looking for creative ways to augment existing content or come up with completely new ideas. You, in collaboration with other members of the team, will design, implement and iterate on new content prototypes. We are looking for people who can not only dream up cool new ideas, but build things from those ideas. You will take comps from design and rebuild them using internal frameworks and technologies. You will work with our engineering partners to help identify where our tools fall short and where we need to lean into things in order to achieve the original design intent. You can write shaders, and have a general understanding of how real-time graphics works.
Experience with realtime visual programming languages such as TouchDesigner, Processing, OpenFrameworks, Unity, etc. is useful.
You aren’t afraid of production work. We are a small team, and as such we wear a lot of hats. One of those hats is the production hat. You obsess over small details, and make sure every pixel is in its place, not because you have to, or because someone told you to, but because you want it to be correct.
You have experience with 3D modeling, VFX composition and video editing.
You are able to communicate in clear concise manner (whether it be email, voicemail or face to face). You are easy-going, able to multi-task, can deal with tedious tasks and with multiple rounds edits. You are a self-starter and don’t need to be asked to do things. You are dedicated to finding the best possible way to do something today, knowing tomorrow there may be a much better way to do it. You are level-headed and keep your cool when deadlines or other pressures develop. You thrive in a fast-paced environment and are able to keep many different projects and priorities organized and moving in the right direction. You are nimble, and can change directions easily and comfortably, even if that means starting over, or doing something completely different than what you want to do.
The files created need to follow user interaction guidelines; we need to be thinking about how the end user will experience the template and the app. We take pride in all the work we create (from templates that are in an app to a spreadsheet we may use internally). We document how things are done. The process is constantly changing so we have to think fast, adapt and brainstorm new ways to produce results.
We work with Engineers to develop tools to do our job as effectively and accurately as possible. We need to anticipate what we need from Engineering so that we can work together to ship the product. A deep understanding of how code works, and how things can be manipulated to suit our needs is essential for success. Figuring out how to turn short timelines and limited resources into shipping products is paramount for success.
A deep understanding of apps is very important. You may be asked to work on something that can’t be done with any shipping app, so the ability to articulate what tools will be necessary to design, produce and ship a product is key.
The target hiring compensation range for this role is $65.37 to $72.63 an hour. Compensation is based on several factors including, but not limited to education, relevant work experience, relevant certifications, and location.
Client Description
Our client, a leader in consumer electronics, is one of the greatest, most innovative, world-changing companies ever created! More like a cluster of start-ups versus a large company, they are single-handedly credited with creating some of the most impactful products of this generation.
Working alongside some of the brightest and most talented people, the work you do here will add up to something big that could not be done anywhere else. There is no doubt that your best work will be brought out achieving some hefty goals at a heroic pace.
One thing we know is that you WILL NOT ever be bored.
Here are some more things you can expect:
- Wi-fi equipped shuttle service
- Free parking
- Onsite cafeteria
WORKING WITH AQUENT: long-term assignments with Aquent gets you access to some pretty cool things:
– You’re paid weekly
– Subsidized health (including term life and LTD) and dental benefits after your first four weeks of work (averaging at least 20 hrs/wk)
– Access to Fidelity 401(k)
– Access to FSA Program
– Direct deposit for your pay check
– Access to our Talent Rewards Program (we reward for referrals!)
– Access to free online courses via Aquent’s Gymnasium, to help you develop your skills: http://gymnasium.aquent.com/
– Access to free online courses via Lynda.com
– Aquent support: your Aquent Agent checks in with you during the course of your contract to make sure you’re happy and progressing according to your expectations (we’re also there to be looking for new opportunities for you when you’re close to wrapping up)